You may enter one fantasy football squad, multiple squads will be deleted. Your squad must consist of:
The number of players you can select from a single team depends on the stage of the competition:
| Stage | Players from a single team |
|---|---|
| Group stage | 2 |
| Round of 32 | 3 |
| Round of 16 | 4 |
| Quarter-finals | 5 |
| Semi-finals | 6 |
| Final | 12 |
Each player has been given a value. The initial value of your group stage squad must not exceed million Euros, though this may increase due to player value changes. The value of each player can be found here.
During the tournament the fantasy football players will be allocated a point score after each game, based on their performances in the matches. Actions occurring in extra time count but penalty shoot-outs do not. Points are awarded as detailed in the table below:
| Action | Points |
|---|---|
| For playing in a game | 1 |
| For playing at least 60 minutes in a game (includes playing points mentioned above) | 2 |
| For each goal scored by your goalkeeper or defenders | 6 |
| For each goal scored by your midfielders | 5 |
| For each goal scored by your forwards | 4 |
| For each goal assist | 3 |
| For your goalkeeper conceding 0 goals (must also play at least 60 minutes) | 5 |
| For your defenders conceding 0 goals (must also play at least 60 minutes) | 4 |
| For your midfielders conceding 0 goals (must also play at least 60 minutes) | 1 |
| For every penalty miss | -2 |
| For every penalty save | 5 |
| For every 2 goals conceded by your goalkeeper or defenders | -1 |
| For every yellow card | -1 |
| For every red card (includes any yellow card points) | -3 |
The Points will be calculated using data provided to us on behalf of UEFA. Neither we nor UEFA will enter into any correspondence relating to the allocation of points to players. We accept no responsibility for the accuracy of this data.
An assist is awarded when the goal scorer receives the ball directly from a team mate and scores. If the assist pass takes a small deflection which doesn't change the direction of the pass, it will still be given. No assists are awarded for own goals or penalties. Live assists are provisional and will be reviewed within twenty four hours of the match.
Your team must be entered by the Matchday deadline to score points for that Matchday. Any substitutions, captain changes or transfers made after the deadline will become active at the next deadline.
| Matchday | Deadline |
|---|---|
| Matchday 1 | 17 Sep 18:45 CET |
| Matchday 2 | 1 Oct 18:45 CET |
| Matchday 3 | 22 Oct 18:45 CET |
| Matchday 4 | 5 Nov 18:45 CET |
| Matchday 5 | 2 Dec 18:45 CET |
| Matchday 6 | 16 Dec 18:45 CET |
| Round of 32 First leg | 18 Feb 18:45 CET |
| Round of 32 Second leg | 25 Feb 18:45 CET |
| Round of 16 First leg | 11 Mar 18:45 CET |
| Round of 16 Second leg | 18 Mar 18:45 CET |
| Quarter-finals 1st leg | 1 Apr 18:45 CET |
| Quarter-finals 2nd leg | 8 Apr 18:45 CET |
| Semi-finals 1st leg | 22 Apr 18:45 CET |
| Semi-finals 2nd leg | 29 Apr 18:45 CET |
| Final | 12 May 18:00 CET |
Use the My Team page to select eleven players to form your team for the next Matchday. Your formation will automatically change based on the players you have chosen.
Your substitutes do not score points. However, they may be brought into your team as a result of manager and / or automatic substitutions.
If no manager substitutions or captain changes are made, automatic substitutions will take place at the end of the Matchday, when all matches have been played.
If your goalkeeper plays no part in the Matchday, then the computer will substitute the player for your replacement goalkeeper, if they played in the Matchday.
If any of your outfield players play no part in the Matchday, then the computer will try to substitute the inactive player for one of your replacements. This is done by replacing them with your highest priority substitute who actually played in the Matchday. You can change your substitution priorities on the My Team page.
You must nominate a member of your team to be captain. This player will score double the number of points they would usually have been awarded that Matchday.
If your captain does not play then the bonus will be lost. Another player will not take over the captaincy in their place.
Use the Transfers page to change your squad for the next Matchday. The number of free transfers which can be made are as follows:
| Next Matchday | Deadline | Free Transfers |
|---|---|---|
| Matchday 1 | 17 Sep 18:45 CET | Unlimited |
| Matchday 2 | 1 Oct 18:45 CET | 1 |
| Matchday 3 | 22 Oct 18:45 CET | 1 |
| Matchday 4 | 5 Nov 18:45 CET | 1 |
| Matchday 5 | 2 Dec 18:45 CET | 1 |
| Matchday 6 | 16 Dec 18:45 CET | 1 |
| Round of 32 First leg | 18 Feb 18:45 CET | Unlimited |
| Round of 32 Second leg | 25 Feb 18:45 CET | 1 |
| Round of 16 First leg | 11 Mar 18:45 CET | 6 |
| Round of 16 Second leg | 18 Mar 18:45 CET | 1 |
| Quarter-finals 1st leg | 1 Apr 18:45 CET | 6 |
| Quarter-finals 2nd leg | 8 Apr 18:45 CET | 1 |
| Semi-finals 1st leg | 22 Apr 18:45 CET | 6 |
| Semi-finals 2nd leg | 29 Apr 18:45 CET | 1 |
| Final | 12 May 18:00 CET | 6 |
Any additional transfers made in the same period will deduct 2 points from your total.
If you enter after the start of the first Matchday, you can make unlimited transfers before the next Matchday.
You can play 1 transfer wildcard a season. All transfers made in the Matchday your wildcard is played will be without points deduction.
Player prices vary during the group phase dependent on the popularity of the player in the transfer market. Player values will not change until the season starts.
If you sell a player for a higher price than you paid, then a sell-on fee of 50% (rounded up to the nearest 0.1 million) will be applied on the profits. For example, if you buy a player for 4.2 million and when you transfer the player their value is 4.5 million then you will only receive 4.3 million.
After the group stage the sell-on fee will be removed and all players can be sold at their market value.
Each player competes and is automatically entered in a number of leagues. These are:
You can be in up to 10 private leagues and 3 public leagues.
Private and public leagues use either a classic or head to head scoring system.
Teams are ranked based on the total points in the game. In the event of a tie between teams, the team who has made the least transfers will be positioned higher.
Each Matchday you will play a match against another team in the league, with a match result based on game scores. 3 points will be awarded for a win and 1 point for a draw. In the event of a tie, the team with the most game points will be positioned higher.
Any points deducted for making transfers leading up to the Matchday will be deducted from your head to head score.
If your league has an odd number of teams then an average player will be added to ensure everyone has a match each Matchday. The average player will score the average game points each Matchday.
Optionally, a head to head league may end with a knock-out stage where the league winner is decided by a final match in the last Matchday.
If a knock-out match is drawn, then the following tie-breaks will be applied until a winner is found:
Each league is run on a phase and overall basis. The phases are as follow:
| Phase | First Matchday | Last Matchday |
|---|---|---|
| Overall | Matchday 1 | Final |
| Group phase | Matchday 1 | Matchday 6 |
| Knock-out phase | Round of 32 First leg | Final |
| Final four | Semi-finals 1st leg | Final |
For information on any prizes available to the highest overall scorers, please see the prizes page.
The top 512 scorers in the group phase will participate in the knock-cup which takes place during the knock-out phase.
Each qualifying team will be randomly drawn against another in the first round. The winner (the team with the highest Matchday score), will progress to the second round and another random draw, the losers are out! This process continues until the final Matchday when the two remaining teams contest the knock-out cup final.
Any points deducted for making transfers leading up to the Matchday will be deducted from your cup score.
If a knock-out match is drawn, then the following tie-breaks will be applied until a winner is found:
| Position | |
| Teams selected by | % |
| Next opponent | |
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